Most users of social networks are popular with a variety of gaming applications, of which there are now thousands. It is often quite difficult to make a choice, because the variety of projects in various genres can leave few people indifferent. But some online games still manage to get ahead and bypass other, no less interesting, projects in terms of the number of users. Among these games is Pirate Treasure, which millions of Odnoklassniki and Vkontakte users like to spend time with.

Despite the fact that the first levels of the game seem simple and childish, each subsequent task will become more and more difficult, it will simply become impossible to cope with them on your own and you will need the help of neighbor friends, the more in the game the better. After a while, you yourself will not notice how you were "dragged" into the world of "Pirate Treasures", and along with you at the same time - and all your household members and friends.

Like all games, Pirate Treasures also has its own nuances and specific points, by noticing and remembering which you can earn more points and pass levels much faster and easier.

So, the main points that you need to know before starting the game:

  1. In the Pirate Treasure game, you can have 5 lives at the same time. It takes half an hour to restore life.
  2. When it remains to break one piece of ice before the end of the game (or collect one crystal, lower a barrel, etc.) and you have only 2-5 steps left, a crystal of exactly the color you need will fall out. Be careful and take the last steps carefully and slowly.
  3. After you pass about half of the treasure map, while receiving two or three stars in each round, the first chest will open for you, in which there will be some coins (it is better not to spend them, only in the most necessary case). Now you can do the passage of the second half of the map, after which a chest with coins will also be in store for you. Their number should be enough to purchase three bottles of rum, without which you will not be able to switch to a new map.

But it may also happen that some of the coins will be spent, and there will not be enough money to buy rum. Do not despair, there are also several options here.

First, you can ask your friends for a bottle of rum.

Secondly, you can get to another chest, which contains a lot of coins. To do this, you will have to go through all the tours with three stars on the map.

  1. After the hundredth round, lightning becomes the main weapon of the game. The more you collect them, the more chances you have to find treasures with minimal cost strength and time.
  2. Having reached difficult levels (hundredth and higher), you can always return to the first cards to open the remaining third chests, because with such experience you will be able to do it much faster, and coins will always come in handy in the game.
  3. If the tour seems difficult and difficult for you, don't be discouraged. Further it will be even more difficult!

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Pirate Treasure is an exciting adventure game that quickly found the key to the hearts of gamers on social networks. The application first appeared on the social site classmates, and soon did not leave indifferent visitors to VKontakte. The application was created based on the popular cartoon. This incredible story has it all: legendary cartoon characters, mysteries, dangers, mysteries and secrets to unravel. The main characters-pirates are looking for answers in the seas filled with danger.

The game is based on a logic puzzle with the addition of arcade elements, one of the types of the classic genre three in a row, but with its own unique features. Some gamers say that it is primitive and simple, but the pirates have a good plot with developing events and levels that have their own secrets and are not as easy to pass as it seems at first.

Simple game rules

The rules of the puzzle are quite simple and clear:

  • for 3 crystals in one row, your piggy bank is replenished with points;
  • for 4 you get a lightning stone that will destroy crystals in a vertical or horizontal line;
  • passing the level makes it easier and the crystal-cross is your key to winning, which is able to destroy the stones vertically and horizontal lines; it can be earned by creating a corner from crystals;
  • in the popular contact, as well as in the applications of classmates, for 5 crystals in a row, a crystalline star is created that destroys stones of a certain color.

Gold in pirate chests

With each level passed in classmates, you are awarded stars, as in the same contact. In one level, you can earn a maximum of 3 stars. If you have 3 stars in your pockets, pirate chests and bonuses will open for you. And you, like real pirates, are entitled to treasure, that is, gold.

You can get rich in gold by giving gifts to friends in classmates. The social network VKontakte also gives gold for gifts to friends, and also gold from pirate chests for successfully completing the level. For gold coins you can do useful shopping. The amount of gold depends on the number of wins. Passing a level can be facilitated by a hammer that breaks one crystal on the field, a hurricane that mixes all the stones, or lightning that burns rows of stones.

Obstacles that will not let you get bored

While chasing pirate treasures, you will meet some heroes that you will have to fight and overcome obstacles. Crabs will resent and block your way to the right stones. Fight crabs and you will get the key to numerous bonuses.

"Treasures of Pirates" will not give you the opportunity to get bored and will capture you with their excitement. And if a trap appears on your way, and the passage turns out to be difficult, you can attract your VKontakte friends to help. You will quickly get used to the new exciting sensations of this application.

The game has its own secrets that will help you overcome the levels easily and quickly. It must be remembered that three stones simply break. But if you add one more to these 3, then you will get 1 figure, but it will be much more effective than 3 stones and will be able to destroy a whole line of crystals. The key to passing any level is a star, although it is not easy to collect it.

Game restrictions and how to deal with them

This VKontakte application has many advantages over other similar match-3 puzzles. But, it also differs in a significant minus - the presence of a donat. But, cheats will help to cope with this minus and get the necessary resources. For example, players can spend only a limited number of lives to complete levels. When they end, you can not continue the game. But, cheats allow you to acquire any number of lives and play in your favorite contact without defeat, as much as you want.

First, you need to download cheats in order to take advantage of the opportunity to wind up the life of this VKontakte application. In addition, they will allow players to use bonuses at any time and collect the necessary three stones. Of course, it is not allowed to use cheats in the contact itself, as this is an outright hack and an unscrupulous game. But, as a rule, this does not interfere with fans of three-in-a-row games. Moreover, cheats are easy to install using special program, and they provide unlimited opportunities in search of pirate treasure.

The program for cheats and its features

By installing the cheat program and reading the instructions, you will find answers on how to become the winner of the application:

  • cheats can be used on coins;
  • you can hack and cheat moves (special codes will help with this);
  • there are codes for bottles of rum, breaking them will allow you to open the next level;
  • it is possible to crack the stars, and you will get the key to chests and, accordingly, to coins and treasures;
  • hacking the puzzle will allow you to restore your lives for free with just one button.

Passage of game Pirates of the Caribbean. 1st part

Quest 1

So, let's start our long but damn interesting adventure. Nantil Hawk, the captain of the ship, wakes up in his cozy cabin and remembers that his ship almost crashed that night due to a storm rising at sea. The captain's subordinate enters the cabin and talks about his daily routine. I would advise beginners to listen to the entire morality of the subordinate. If you do not play in the first, you can skip the consultation.

Before leaving Oxbay, you must do the following:

* Buy new binoculars
* Sell enough goods to repair your ship.
* Go to the inn and hire a team of brave sailors.
* After all of the above, repair the ship.

I advise you to follow your subordinate and do whatever is required of you. After that, the subordinate will point you to one place called "Loan shark office", where you can borrow money for a loan.

If you buy a new saber, you will see a large castle near the shipyards, which is inhabited by terrible skeletons who are ready to kill anyone who breaks into the dungeon without asking. It's best for you not to fight them for now, and leveling up would be nice. After completing all the quests, stand under the sail of the ship, and you will see that a squadron of French ships is approaching Oxbay.

Passage of game Pirates of the Caribbean. 2nd part

Quest 2

First, you need to go to the port of Redmond and tell the manager the bad news: the French are invading! On the way to the port you will meet a certain Rhys Bloom. Don't be surprised if he says he knows you and your ship. He will ask you to do a little favor for him. If you agree to help Reese, then you will have to go to the master of the harbor, which is located near the gates of the port of Redmond. The master will tell you about Reese and that he was thrown off the ship for fighting in a tavern. Promise the master to look after Reese and take him to his ship. The master will ask you for 500 gold. Don't be alarmed - if you hired people from the inn, then one crew member would cost you 2000 gold. The whole problem is that Reese is not well trained, so you will have to train him in fighting skills.

Go to Redmond and find an apartment ( big house) of the port manager. In the evening, security will not let you in, so it is better to come in the morning or in the afternoon. The captain you meet should know about the French invasion, so tell him about it right away. After listening to you, he will offer you to manage your own ship, and he will order you to go to the city of Oxbay and find out more information about French actions. Naturally, in case of victory, the captain will not leave you without a reward. It is better to get into the city of Oxbay through the jungle, so as not to glow among the French troops. Beware of smugglers roaming this jungle. At the entrance to the city, you will be blocked by guards, with whom you will also have to deal like a man. After going into the city, look into the tavern and interrogate a couple of people. Approach the innkeeper and you will learn a little useful information. Then, talk to the French official and he will agree to fight you to free Oxbay. But this type is not as simple as it seems at first glance. Get him drunk with rum or beer and take him for a walk in the already familiar jungle. Threaten him, and he will tell you everything he knows, including about the ship "Braque", which holds tons of various weapons and ammunition. You can kill your prisoner or take him with you (I advise you to finish him off). The ship is due to enter Oxbay soon, but is currently in the port of Flarais de Flu. You have two options: either return to Redmond and report everything to the manager, or figure it out yourself. Personally, I decided to try my hand and went straight to “Flarais de Flu”. As soon as you arrive at the port, one of the sailors will ask you for one gold coin. Give it to him and find out all about the vessel "Braque". The sailor will also tell you about a certain captain who must accompany the ship to Oxbay. You can find the captain in the tavern of the city. Go to the tavern and find out the captain's room from the innkeeper. He will tell you to go up the stairs. You can either kill the captain or bribe him for 3000 gold. I understand that it is more profitable to kill him, but for 3000 gold you will not only get an excellent spy, but also learn a lot of useful information from him. The captain will give you a document to show to the master in the harbor. His house is located to the right of the port. Show him the document, and he will give the order to the others, so that the ship "Braque" sets off. I immediately ran to Redmond and broke the news to the others. The enemy ship was destroyed, and the victory was mine! After that, you must go to the port manager of Redmond and receive the following task from him.

Passage of game Pirates of the Caribbean. 3rd part

Quest 3

Manager Silhart informs you that in the "Green" port, next to Oxbay, there is
a cave in which the soldiers who entered there mysteriously disappear. Your task is to find an informer in the "Green" port, so that he will tell you when to send troops to attack the French. After that, you must go to the tavern and talk to the secret agent.

After listening to Silhart's recommendations, head to the "Green" port. There you will be met by someone who will lead you to the informant. He, in turn, will tell you that the troops should be sent late at night, when the French least expect an attack. Then, go to the tavern.

In the evening, you better send to the rock near the "Green" of the port and break up the French detachment there. The informant at this time with his army will begin to comb the cave in which the soldiers disappear.

Go to Oxbay through the jungle and go to the inn. There you will be met by a secret agent, Tobias. He will tell you that he is waiting for a French officer who borrowed a large amount of money, squandered everything and now does not know how to repay the debt. After your conversation, a bunch of French soldiers will burst into the tavern. Tobias will help you defeat it and tell you to immediately go to Captain McKinley, who should hide you from the French divisions for a while. Tobias will hit the road somewhere, and a few more Frenchmen will attack you. Having dealt with the losers, go to Captain McKinley, and he will hide you for a while. Don't think you'll get off so lightly - McKinley won't hesitate to resort to using you as a secret box deliverer to an innkeeper in Redmond. What can you do - you have to agree.

Agent Tobias, who met you earlier, will inform you that the officer is already waiting in one of the taverns. You must go to the tavern separately from Tobias, otherwise the soldiers will suspect you. Entering the tavern, look for an officer who will sit at a table near the steps. He seems to be worried about something, but after a short conversation, the officer agrees to walk with you beyond the walls of the tavern, where Tobias will be waiting for you. Then, the three of you run to the port and talk to the soldier who agrees to let you through. The French will attack you at the dock, so be careful when fighting them. Get in the boat and get out before you are spotted. On the sea you will be “meeted” by a French ship that will fire at you from its cannons. I advise you to row quickly, otherwise you may be set on fire.

Arrival in Redmond will be marked for you by another victory - the port manager will be very happy about your return and will not leave you without a reward. He will offer you to participate in the defense of Oxbay, but first he will send you to a tavern so that you can have a great rest and gain strength for the next task. But that's a completely different story...

Passage of game Pirates of the Caribbean. 4th part

Quest 4

Have you forgotten that you must give the secret box to the innkeeper? At the entrance to the tavern you will be met by two pirates who have sniffed out about the secret box from somewhere and are now trying to get it. They give you an ultimatum - either you give them the box, or they will beat you painfully. Better not get involved in a fight, because you will not inflict a single scratch on their body - give them this box, otherwise you will play it yourself ...

Inside the tavern you will meet a cute girl Danielle and her right hand - Ralph. In the course of the conversation, it turns out that Danielle is your old friend, whom you have not seen for God knows how long. Suddenly, English soldiers will burst into the tavern and try to arrest you. Dreaming ... let him feel the touch of your saber - kill them. Charming Daniel will help you, but Ralph, to the greatest regret, will die ... die like a hero! Frustrated, Danielle runs away from the tavern, and you run after her, but no luck: there will be a few more soldiers waiting for you outside, who this time will not be difficult to arrest you.

Passage of game Pirates of the Caribbean. 5th part

Quest 5

The English soldiers will push you into the local prison, and all your weapons will be taken away from you. Talk to the watchman. He will agree to help you escape from this ill-fated place and return the weapons if you take him to your ship as an officer. There are no other options - agree! When you exit the prison, you will be detained by two soldiers who need to be quickly and efficiently calmed down once and for all. The manager will apologize to you, but the watchman will not let you go just like that ... well - less people on the ship, more oxygen. But if such a rare feeling as conscience wakes up in you, you can ask the manager to let the watchman go and still accept him as an officer on the ship. While you saw in prison, the British did their best to protect Oxbay, and, fortunately for you, you will not have to take part in the battle.

Passage of game Pirates of the Caribbean. 6th part

Quest 6

The manager of the port of Redmond this time will give you a very unusual task: to find and catch the traitor, Rehim, of England, who went over to the side of the French. According to rumors, it should be in a place called "Pirate Cache". Well, let's go to this very place and look for the traitor. When you reach the right place, you will see two people fighting with sabers. You can take one of them to your team, which will serve as another addition to your ranks of excellent fighters. Upon entering the cave, you will meet a man who will give you the following information: there is a girl in the tavern who is well acquainted with Rehim. Go to the tavern and talk to the girl. She will tell you that Rehim has gone to Isla Mulle. Go to this place and you will meet one of the smugglers who will inform you that Rehim has a house, but it is unlikely that the leader of the smugglers will let you go there. Let him go ... where will he go. It's better to get to Rehim at night, which we will do. The house will be guarded by two smugglers, who can easily be bypassed and enter the house. Who do we see? - Rehim himself. But here, as luck would have it, the guards will burst into the house, and they will have to beat them very hard. While you were fighting the guards, Rehim slipped away somewhere. You will have to go to the manager, who will give you another task, but more on that later...

Passage of game Pirates of the Caribbean. 7th part

Quest 7

So, you are returning to Oxbay. As you can see, the French ships are no longer attacking you, because the British did everything without you. You will find out that in the box that was stolen from you, there were treasures and gems. And the pirates who took the box from you are none other than ghosts. And in order to get to the bottom of the truth, you will have to sneak into a place called “Flarais De Flu”. Approaching this place, you will see a ghost ship - "Black Pearl". Wait for the ship to sail and find the house where the man is sitting inside. The guy will tell you about mysterious ship and damned pirates. It's better not to kill him, isn't it? When you leave the house, a young man will come up and start talking to you. You will go to the tavern, relax, and he will tell you about how you can destroy the ghost ship. It turns out that for this you need to find the ancient treasure of the Incas, but we will stop there for now ...

Passage of game Pirates of the Caribbean. 8th part

Quest 8

The manager of Redmond is very angry with you for missing the Black Pearl and gives you the following task: you need to deliver a letter to the pirate lord. It looks like the manager still resorted to the help of pirates. From you it is only required to deliver the letter and nothing more.

Passage of game Pirates of the Caribbean. 9th part

Quest 9

The manager gives you an important task. Pirates stole a lot of good goods and treasures from his ship, and now they are hiding in the Donuwesan jungle. You will be required to find these treasures and take revenge on the pirates. In the jungle, you will have to fight the enemy ship and then go ashore to find treasure. Return the wealth to the manager.

Passage of game Pirates of the Caribbean. 10th part

Quest 10

The manager wants you to go to Greenford and deliver a captured pirate alive to him. Go to Greenford and enter the prison. The guards will tell you that the pirate escaped last night and no one can find him. What can you do? Get out of the house. A woman will run up to you and ask for your help. It turns out that three villains are trying to burn a poor elderly man alive. Free the old man and he will invite you to his house. At the house, you will meet again with Daniel and with a guy named Vincent, who, it turns out, knows where Rehim is hiding now. Go to the manager and tell him about this good news. The overjoyed manager agrees for you to capture Rehim.

Passage of game Pirates of the Caribbean. 11th part

Quest 11

Head back to the old man's house you just saved and talk to Danielle. The old man will tell you that Daniel is swimming somewhere near the Donuwesan jungle. Go to the jungle and meet Daniel as well. Be careful - you can be attacked by three thugs, whom you must calm down. Daniel and Rehim will run away somewhere, and you will have to get to Rehim's house in Daniel. Actually, you don't need Danielle so much as you need her new acquaintance - Vincent, who was mentioned earlier. Daniel will tell you that Vincent went to the bar. Vincent will say that the guy sitting on the porch of the tavern is Rehim himself. Rehim is very surprised at your meeting with him and invites you to his house. On the way, you will be joined by a loner. It's not that difficult, so you can do it without my help. Upon reaching the house, Daniel will suddenly attack you. Well - one more, or rather two, along with Rehim, the name will appear on your black list. Why are they interesting you so warmed? You wake up after a while and listen to Danielle and Reheem talking. From the conversation, you understand that Daniel is after the same thing you are after - the treasure of the black pearl.

Passage of game Pirates of the Caribbean. 12th part

Quest 12

Your next objective is the "Isla Musle" - this is where you can find Danielle the traitor. Enter the church and ask the priest for permission to enter the library. The petty priest will not let you into the library until you complete his task: his documents were stolen by pirates, who are now feasting near the Conceicao tavern. Get the documents from the pirates and return to the priest. If you want, you can blackmail the priest into buying back his papers for money. Personally, I got as much as 5000 gold for them. In the library, dig into the ancient writings of the Incas, and you will learn a lot of useful things. Then, you must sneak into the Oxbay Mine. The manager of the mine will tell you that this place is often visited by the same person. Then, go to the artist who can turn any person into a black man! Ask the artist for a special ointment that you can give to the mine manager. He, in turn, will tell you about the man who visits the mine all the time.

Go to the Isla Musle and meet Daniel. The thing is that, it turns out, the manager of Redmond used Daniel in his selfish purposes, and Danielle followed him like a fool. You have to forgive Danielle. She comes up with a great plan: sneak into the manager's house and extort information from him about the Inca treasure. Get into the manager's house and threaten him. A cunning manager will discreetly call the guards, and you willy-nilly have to deal with them first. After that, you and Danielle will find the Inca idol and information about it.

Passage of game Pirates of the Caribbean. 13th part

Quest 13

While Daniel is sorting through the old manuscripts, you need to go back to Greenford. Go to the local prison and ask the watchman to give you an Inca idol that is in the prison. But the vile manager took care of this idol earlier and handed over to the watchman to kill everyone who would be interested in finding this figurine. You will have to fight the prison guards, after which you need to hurry to the port of Redmond. Along the way, you will see an English frigate that you need to capture. On board, you will have to fight a few more pirates, and then capture the idol. Then, swim to the lighthouse, where Daniel will be waiting for you. But instead of a girl, you will meet some old man who will tell you that he saw Daniel recently at this very place. It's bad ... I'll have to look. Get back on board and swim a few kilometers. After that, you will get into a very strong storm, and you will be thrown overboard.

Passage of game Pirates of the Caribbean. 14th part

Quest 14

Get up, get up! You can not lie on damp ground. It turns out that you miraculously washed ashore. Some man will stand near you, who will tell you that the ship sank, and you miraculously survived. Well, this is logical - if it were not for you, there would be no game. Unfortunately, all the money you saved is gone, and you, all wet, must look for a way out. All you know is that you are on Donuwesan Island. By all means, you need to find a way out of the city. The passage through the jungle is the most dangerous, but there is no other way. I advise you not to attack the skeletons, ghosts and frenzied monkeys, but only run away from them.

After you finally get to the city, go to the tavern. Before you continue your journey, you need to find a ship. The innkeeper will tell you that pirates live in the jungle nearby and need a man to join the team. Go to the jungle and talk to them. They will tell you to go to the tavern and ask permission from the chief pirate. The leader will allow you to join the team. Sail to Isla Musle to meet your crew. They will be very happy and go to feast, and Daniel will call you to his meeting room. She will tell you that the ship did not actually sink, and she still has a copy of the ancient Inca manuscript, so you have every chance to get the Inca idol back. It remains only to read the ancient manuscript, and the old man from the lighthouse will help you with this.


The rescued old man will agree to translate the text, but for this he wants to go on a journey with you. Danielle will give you a sign that she should talk to you in the tavern.

After talking with Daniel, a man from your team will burst into the tavern and inform you that the English fleet will attack you again. The enemy will have two battleships and one caravel - not bad, but you can overcome the English forces. After you defeat the English fleet, go to the old man and he will say that the translation is complete. Get ready for the big swim!

Passage of game Pirates of the Caribbean. 17th part

Quest 17

You will arrive at the mysterious island of the Incas. Landing on the island normally will be hindered by naval and ground forces, so until you defeat them, forget about further plans, except for one thing: you will need to capture the enemy ship “ManOwar”. It is he who will come in handy in the fight against the Black Pearl.

Passage of game Pirates of the Caribbean. 18th part

Quest 18

After capturing an enemy ship, you can still land on the island. Your next task is to comb the jungle with Clement and Daniel in search of Hugo's castle. Get to the castle, but before entering it you will need to go through a huge labyrinth.

The labyrinth is the most difficult and confusing part of the game, so be careful when reading its walkthrough. Before you are three paths, three paths, three exits. Daniel will go left, Clement will go right, you just have to go forward. Climb the stairs and go into a large room where you will have to fight the skeleton. And again you stand like a knight at a crossroads - five paths and all are the same, or not all? ... Look carefully at the floor and peer at the markings near one of the exits - a skeleton in the sun. Follow these markings and you will never go astray. Soon, you will reach another room, on the floor of which a large square will be marked. Stand on the square and press F3 to place the idol. A secret door will open and two skeletons will come out towards you. Kill them and go through the door. And at the exit, Daniel and Clement will already be waiting for you.

PART ONE - IN THE SERVICE OF THE ENGLISH KING.

Capture of Oxbay.
Oxbay Island, City of Oxbay:

So, you start the game in your cabin. Malcolm Hatcher will be right up to you. From a conversation with him, you can learn a lot of useful information related to the management of the character and the ship, to the skills and abilities of Nathaniel Hawk. Then he will offer to go to the merchant and buy a better spyglass. You can also buy a sword from the same merchant. Next, Malcolm will offer to go to the store and sell cocoa and skin, and with the proceeds, repair the ship and hire a crew. This is where the training ends. To the question "What to do next?" he will advise you to borrow money from a moneylender, buy silk and sandalwood with them, and then sell it in Redmond. But there is a way to make better money: go to the store and talk to the merchant about business. He will surely offer you a cargo that needs to be delivered to one of the islands of the archipelago within a month. Another way is the innkeeper. He may suggest that you speak to the merchant who has just entered the tavern. He will offer you to accompany him to one of the islands of the archipelago. Upon arrival at your destination, you will receive the earned money. Which of the three methods to choose is up to you. As soon as you have boarded your ship, a cutscene is shown, from which it turns out that Oxbay has been captured by the French. After the cutscene in the Ship's Log, the task will appear to sail to Redmond and notify Silehard (governor of the English colony) that Oxbay has been captured by the French. True, you can take your time, but earn money and experience by transporting goods, escorting ships or trading. It is too early to talk about Piracy (capture or destruction of ships) and Smuggling. the ship is small and weak, and the hero is still “green” (weakling).

Redmond:

Going to the governor with the help of a "quick" transition will not work. in front of his residence, a soldier will stop you and ask you what you want from the governor. When he talks about taking Oxbay, he will let you through. A conversation with Silehard will not be entirely pleasant. In general, due to the capture of Oxbay and the lack of money in the treasury, and even the lack of warships, the governor intends to confiscate all private ships, including yours. But since this option does not suit you, then you enter the service of the "English Crown", which is represented in the archipelago by Robert Sailhard. You will act independently, and the first task will be to penetrate into the captured Oxbey, find out how the locals treat the invaders, and if you're lucky, find out about the future plans of the French.

We're clearing out the situation.

As you have probably already seen on about. Oxbay has 2 cities - Oxbay (captured by the French) and Greenford (English). You can't get into Oxbay without a fight, so swim to Greenford and exit through the gate on the left (you will come across a church along the way). Here is an approximate route for the Greenford-Oxbay crossing: straight ahead all the way, following the signs.

Oxbay Island, City of Oxbay:

The only place where you can find out something is the tavern. Ask the innkeeper. He will say that he recently heard that the French were talking about a ship with ammunition. Details can be obtained from Valentin Massoni. He needs to be drunk. After the second mug of rum, he will accept you into the team, and then, under the pretext of going to your aunt and nieces outside the city, you leave the tavern. The guard at the gate will ask you to explain your eagerness to leave the city. Tell them to ask Valentine and they'll let you through. Move away from the gate and stop. Valentine will start the conversation (he has to do this twice). He will finally guess that you are an English spy, but only he is so drunk that he cannot even draw a sword. Then everything is clear. Go back to Greenford and sail to Rednond.

Redmond:

Go to Silehard and report what you've learned. In the next task, you will need to prevent the barque "Oiseau" from sailing to Oxbey in any way. Sail on the Fales de Fleur.

Sabotage.
Fale de Fleur:

You will be met at the pier by a tour guide. Do not refuse his services. this is a sailor from the barque "Oiseau". He will tell you that the escort ship has already arrived, and his captain is in the tavern. Go to the tavern, ask the innkeeper about the captain of the brig "Le Requin" and he will send you upstairs. Offer the captain of the brig to give up the escort of the Oiseau for 3,000 piastres. He will give you a certificate for the head of the port (for such money, hardly anyone will refuse such a freebie). The harbormaster lives in two-story house to the left of the pier (if facing the sea). Say that you have come to accompany the barque "Oiseau" and he will send you to meet the captain of the ship. He is ready to sail "at least now" (if he knew that this was his last voyage, he would hardly have been torn into the sea like that).

Informant.
Redmond:

Go to Silehard and report that the barque with ammunition did not reach Oxbey and you will receive the next task - to escort the ship with soldiers to Greenford, meet with the agent there, and then land the soldiers at the appointed place. The second part of the task will be to get to Oxbay and meet the English spy in the tavern.

Oxbay Island, City of Greenford:

An agent will meet you at the pier (well, he has a vidon!). He will say that it is necessary to land the soldiers at night in the Gulf of Gray Rock. A French ambush awaits you there. After the massacre, you find yourself in the Greenford tavern and talk with the captain of the transport ship. Nothing important. Now the path lies in the city of Oxbey. The route is the same as before.

Oxbay Island, City of Oxbay:

Go to the tavern and ask the innkeeper about Tobias (English spy). He will say that the false Frenchman is on the second floor, at the corner table. After talking with Tobias there will be a fight (3 Frenchmen). Then you will need to quickly run to the shipyard. The owner of the shipyard will hide you and send the French on the wrong track. In return, he will ask you to deliver the chest to the tavern in Redmond. The next step in completing the main task will be to meet the French traitor Rebel in the tavern and convey that the meeting with Tobias is transferred beyond the tavern, near the city wall. After talking with Rebel and Tobias, you will need to get out of the city on the Frenchman's ship. At the exit from the city to the port, the guard soldiers need to be told that you are the "accompanying" captain and you will have time to run to the ship and set sail. At sea, you will be attacked by a fort and 3 ships.

Redmond:

You will immediately find yourself at Silehard. He will report that soon the English squadron will storm Oxbay, and you will help them. To notify you of the beginning of the operation, the governor will send an agent to the tavern. It will not be possible to quickly get into the tavern. Two pirates will be waiting for you in front of the building. They will require a chest (the one given to you by the shipyard owner in Oxbey). Give it to the pirates otherwise they will kill you (it is impossible to kill them!!!). There will be no one in the tavern except a woman (Danielle Green) and a man (Ralph). Talk to Daniel. She and Nathaniel seem to be old friends (and your character even likes her). After the conversation, soldiers will enter the tavern. One just runs into trouble (if I were the hero, I would cut him to pieces and feed him to the sharks!). All soldiers will have to be killed (they are tired of living chtol!?!). Ralph will die in a brawl (it is impossible to save him). Daniel will advise you to swim away from the island and runs away from the tavern. It will not work to get off the island. after Daniel leaves, soldiers will enter the tavern and arrest you (FOR WHAT??? I would kill everyone if I could!). Sailhard will release you from prison (that's the way it is!). In addition to freedom, he also apologizes and gives money. At the residence, you will learn that Oxbay has been liberated without your help. He will give you a task to catch the traitor Raoul Reims, who is most likely on the pirate island of Cabradas Costillas.

Traitor Raul Reims.
Quebradas Costillas:

Between the pier about the fort, ask someone about Reims. The answer is a tavern. In the tavern, ask the innkeeper about Reims, but she will not tell you anything. Exit the tavern. "Pirate" will come to you. He, for 1500 piastres, will say that Reims was going to Fr. Conceicao to the smugglers.

Conceicao:

In the city, ask the innkeeper about Reims. He is too cowardly to say anything about Reims. On the street, a "Smuggler" will approach you. He will offer to show the way to the "den of the Smugglers". If you put pressure on the "smuggler", he will lead you to the leader (Camillo Michado).

CONCEICAO Island, Smugglers' Lair:

Michado already knows who you are, but still wants to talk. He will say that Reims was in the "Smuggler's Den" but recently sailed away in an unknown direction. When asked to search the house of Reims, Michado will refuse, and in addition put guards at the entrance to the house. The house is located to the right of the entrance gate (there are two guards at the door). Go around it (closer to the gate) and enter it (at night). Inside, Nathaniel will find the ship's log of Reims, after which the guards (those who stood at the door) will enter the house. Kill them and leave the Smuggler's Lair.

Here is an approximate route for the Smugglers-Conceição crossing:

From the exit of the "Smugglers' Den" go straight, then go straight again, and then the first turn to the right and go straight.

Redmond:

Report to the governor. He is disappointed with you, but gives you not quite well-deserved money and the next task is to take the letter to the leader of the pirates.

Letter to the Pirates.
Quebradas Costillas:

Give the letter and return. (by the way, in the letter, please find Reims)

Redmond:

Report to Silehard and you will receive a "somewhat personal" task - to capture (only boarding!!!) Alistair Garcilacio's ship on Duvezen.

The Silehard Collection.
Duvezen:

Ask the innkeeper about the pirate fort in the Duwesen jungle. He will go to "settle this matter" and "Pirate" will soon approach you. He will offer to go outside the gate and talk there. Outside the gate, he will offer 2 options - he will guide you for money or tell you the way. (as for me it’s better for the money, but the road will be needed - 2 times straight, then to the right, and straight again (there is an idol at the crossroads)).

Duwesen Island, Pirate Fort:

Go to the "pirate leader's house on Duvezen". The house is to the right of the entrance. It turns out that he has nothing but trouble with this ship, but the cargo is almost in order. Only one idol is missing. But only a brazen pirate will require 10,000 piastres.

Redmond:

Report on the completed task, and you will receive the following - to deliver the recently captured pirate from Greenford to Redmond.

Pirate prisoner.
Oxbay Island, City of Greenford:

Go to the prison (at the fork to the right, before reaching the gate), but there you will be broken off - the pirate escaped (why the pirate? You will find out later). At the exit from the prison, you will meet a woman who will ask you to save the alchemist-inventor, who is going to be burned near the prison. It will not be possible to get rid of his salvation, and the "arsonists" will have to be killed. Aurentius (alchemist) will offer to go to the location "Lighthouse"

And again the hunt for Reims ...
Oxbay Island, Lighthouse:

There you will meet the same lady who was so needed by the officers in the tavern in Greenford (before the assault on Oxbey). And later it turns out that it was she who escaped from prison. Well, for dessert, she will tell you that she is looking for Reims! That's cool, that's cool! The habitat of Reims is known to her friend Vincent. Now you need to sail to Redmond and report to Sailhard about a fortunate combination of circumstances (ie about Reims). Come back in a few days and talk to Danielle. She will say that Reims is not Duvezen.

Duvezen:

Vincent - Danielle's friend - in the tavern. He will say that Reims is sitting at the last table to the left of the door. Talk to Raul and he will offer to go to his house outside the city. At the exit from the city, 3 people will catch up with you. They will have to be killed. Route to the house of Reims: two times straight and left.

Duwesen Island, Jungle House:

Come into the house. There, “Repin’s painting “Sailed” - Reims is almost dead. At Nathaniel's words that he serves Sailhard, Daniel draws his sword and beats the hero half to death. Then you hear Reims' last conversation with Danielle. It turns out that Silehard used you (the hero) to rake in the treasures of the ancient Incas, and the missing idol is the key to the treasure. After the conversation, the hero will wake up completely alive. Now your path lies on the island of Isla Muelle

PART TWO - IN SEARCH FOR THE TRUTH.

Padre pawnbroker.
Isla Muelle:

Go to church. But Padre Dominguez doesn't want to let you in until you return the stolen documents to him. They were kidnapped by Ferro Cerezo. He is in the tavern. Cherezo will say that the papers are dirt on Padre Dominguez. But Cherezo does not want to give or sell documents. We'll have to take his ship for boarding (it's in the port). Go out to sea and board the ship. Padre Dominguez can be blackmailed with papers and demand another 5,000 piastres in addition to access to the library. In the ship's log you can read information on the task.

Clay tablets.
Oxbay Island, City of Greenford:

Exit the city through the Oxbey Canyon gate (on the left side of the city). Go straight until you see a tall wooden fence. This is Oxbey Mines. Go to the senior officer's house, ask him. He will send you to the mine (it is located next to his house). Find the black slave Liborio Drago. He will agree to help if you ransom him. Pay the senior officer 1000 piastres. Now Liberio will tell you that there was a guy in the mine. He made copies of the tablets and sailed to Isla Muelle. He will also add that a woman also came (probably Danielle).

Revenge.
Isla Muelle:

Ask the innkeeper. He will say that Danielle recently came by. She was upset. Exit the tavern and save Danielle by killing 3 mercenaries. During the conversation, the heroes decide to pay a visit (not at all "politeness") to Silehard. Danielle will join your team (immortality will also join her skills). Sail to Redmond.

Redmond:

You will make your way to Silehard through the window. Silehard will not say anything worthwhile and will call the guards. After the fight, Daniel will offer to split up. You will be looking for the figurine in Greenford. She was with the late Giraldo Figueira.

PART THREE - TREASURE HUNTING.

Idol.
Oxbay Island, City of Greenford:

Go to the tavern and talk to the innkeeper about the idol. He reports that the idol is at the head of the garrison. Go to jail. Talk to the head of the garrison (he is on the left at the table). He will say that Governor Silehard ordered that no one give up the idol if this someone does not present the appropriate paper (smart beyond his years!). The guards and the captain attack you, kill them (well, are you used to it now?). Silehard, it turns out, ordered the figurine with the first ship to be sent to Redmond, but the ship is still in the port of Greenford - run there. Immediately after going to sea, you find yourself under fire from the fort. Move away from him to a safe distance as soon as possible. There will be an enemy frigate (he, most likely, he swims up to our ship), take it on board. We swim to the lighthouse. There, an alchemist will run up to us and say that Danielle has not yet appeared (everything is clear, she is on Isla Muella). Go out to sea in order to show everyone where Kuz'ka's mother spends the winter, but that was not the case... A colorful screensaver - a storm. And screensavers do not just show ... So it is. The sea washed away the hero from the ship and threw Duvezen ashore.

Storm.
Harbor of Duvezen:

No money, no crew, no ship. For the most pleasant situation. The only thing left is your gear. First you need to get into the city. Here is the route: there is only one exit from the harbor, further from the idol to the left, then straight ahead, at the fork to the left, right past the waterfall.

Duvezen:

Go to the tavern. No one has heard anything about your ship, but the innkeeper will offer to look for work with pirates. Here is the way to the pirates: straight past the waterfall, straight ahead, at the fork to the right, straight past the idol. Go to the tavern. To the left at the table (closer to the innkeeper) sits the "captain". He gives 200 coins for being a sailor. But you are not a sailor, but a cool captain. So show who's in charge! Bring the conversation to a fight, kill the upstart and get his ship. The ship is in the bay (from the idol to the left). Sail to Isla Muella.

Isla Muelle:

Both the ships and the crew are waiting for you in the port. The whole team is very happy to see you. In the tavern, in the middle of a feast, Daniel comes down from the upper room and ruins the whole buzz. She is waiting for you upstairs in the room. But do not think to see the "bed scene". This is possibly yet to come. After talking enough, swim to Oxbey, to the location of the Lighthouse.

Ambush.
Oxbay Island, Lighthouse:

Go to the lighthouse, enter it. Inside, of course, an ambush. The suicide officers will report that the inventor is in jail. In addition to the capture of Greenford, nothing comes to mind. Daniel attacks from the land, and you attack from the sea. A bigger ship is needed (preferably a Battleship, at least a Frigate). If a battleship, then you can go for a breach, but the guns must be of the maximum caliber. If Frigate, then put culverins of the maximum caliber and buy a lot of bombs. Stand at the very entrance to the bay so that the fire of the fort does not reach you and bomb. Next, you need to land on the fort and kill a bunch of suicide officers. Soon you will meet Daniel and then everything will go by itself. In the tavern you will be informed that an English squadron is moving towards Greenford. Daniel will be in command of the fort, and you will be in command from the sea (I personally captured two Battleships and sold them, and you do what you want). Now your path lies on the island of Coel Roa.

Artifact.

In coastal waters, a squadron and Sailhard on Man-o-var await you. Board Man-o-var without delay (the best ship in the game). in the final battle without man-o-var you cannot win. Sink all other ships and land on the island.

Coel Roa Island:

Go to the pyramid and rise to the very top. You will find yourself in a maze. There you are separated. You get the central passage. It's hard enough to get confused. Follow the signs on the floor (they look the same - the sun-skull. You need to go towards the skull). After killing a bunch of skeletons (if you're not lucky), you will reach the place where you need to put the idol. A passage will open. Behind this passage, the trio will reunite (I wonder how the alchemist-inventor got through the crowd of skeletons?). Go to the blue teleporter, then go to the one on the stairs, then get to the place where you can walk along the huge central beam, and then to the treasure. This is followed by a cartoon from which we can conclude: do not touch things you do not know.

"Black Pearl".

After escaping from the collapsing temple, get into the ship and set sail. At the exit from the bay, the "Black Pearl" - a ship of skeletons - is waiting for you. In the first version of the game (without a patch), the pearl can be sunk in a fair fight, but it is quite difficult. There is an easier way. Click on the ability, then on the icon with the ball (artifact from the temple). The skeletons were shaken well and the pearl had about 20% of its body left. A dozen more volleys and the "Black Pearl" at the bottom of the ocean. Watch the final screensaver. Danielle and Nathaniel have Haapy End. But the skeletons are by no means willing to give up...


The essence of the game lies in the correct placement of stones in a row so that they disappear. But you need to do it with maximum accuracy in order to capture a couple of three more stones, while you have a limited number of moves. The more unspent moves you have left, the more points you earn.

Cheat code for a stone with lightning - gond#stand1 - replaces an ordinary stone in the specified place with another, with lightning. Lightning - breaks everything horizontally.

cheats

Star stone code - star#stand32 - sets a star - explodes all stones of the same color that you changed to.

Add yourself 3 hammers - stone_42% ewq - breaks any stone you do not need in the Treasure of Pirates

Add 3 Whirlwinds - storm_32&ewt - able to reshuffle the entire playing field.

End of lives? - code - life_dew@er - will add 5

Cheat code for 1000 gold in Treasures of Pirates VKontakte - gold_12#v$r

Add yourself 3 lightning - destroys any column on the field of play.

If you want to quickly complete the game Pirate Treasure - enter the cheat - ds*pos@x!w and get a star staff , which at the start of each round will give you a star

To keep the team from asking for Rum write - down*rom@13

With these cheats, it will be very easy for you to complete the game in one go and leave your friends far behind in points.

The text about entering the cheat is hidden, you may not have completed

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