The Fallout Universe has always faced the views of the public, their magnificent and open world, incredible stories and unique stylistics. Every year the number of series fans is only increasing. In many ways, this is due to freedom of action, because thanks to her you can come to the final multiple ways, but wherever you do not go, you cannot cope alone with all the troubles of the game universe. And here to help various kinds of grouping come to the rescue. To whom to join will have to solve the player himself, this choice can be made due to the sympathy for the purposes of one of the Fallout 4 factions or from the style of missions.

For some time, the Fallout can be found to be counted even to several groups, and achieve neutrality, at least for themselves, while closer to the end their interests will not cross and then have to choose one of the parties. To call these fractions uniquely villains or saviors will be very difficult, since each organization has its own vision of the ideal world, to the creation of which they are ready to sometimes go to inhuman methods. It is difficult to blame them, given that people, after the nuclear war, there are no centralized power left, and these are not indifferent people, and those who are tired of riots and they are willing to do everything to restore the equilibrium.

Meethers

The first fraction in Fallout, which the player is almost immediately met - this is a doom. In fact, they are altruists, and try to restore justice with all their forces, helping everyone who needs support. Previously, they were a formidable force in the fight against the enemies, but over the years he was losing their positions. And by the time the player meets, they represent only a handful of enthusiasts. From your location to them will depend on whether they will develop and recruit new volunteers or will remain a group of people fighting for existence.

Missions with them in Fallout 4 are a kind of learning. They show how to equip their settlements and establish supply lines in them. In the future, it is possible to become their general and lead the development of an even more settlement. The main base of minimens is a dilapidated castle that, if you pinch all holes, is almost impregnable for any kind of enemies.
At their disposal there is an artillery tool, which can apply a crushing blow to the enemy from the air, it is worth only to throw a smoke checker there. Also, if you were closed into the angle, you can use a signal gun, it will call for the help of a small detachment of the minormen. But, as in the case of artillery, it will work only in cases where there is already a mastered settlement.

Subway

In Fallout 4, the subway is a secret organization, the purpose of which is the liberation of the synth. They are convinced that the last generation of robots has become more than just cars. They are almost impossible to distinguish from people, they are capable of thinking and feel like simple inhabitants of wasteland. And in connection with this, the subway took over the obligation to rid Sint from the oppression

Institute

The tasks that they give are distinguished by an increased level of secrecy, and it is impossible to say this forced precautions or an intrusive idea. Upon joining the player, you have to choose a call sign, after which you will be recorded in the assets of the organization.

The technique after it will be possible to buy several types of unique weapons with the silencer, and it will also be possible to learn about special caches and notation. In the empty, you can meet secret messages left by the organization in order to prevent the danger or to equip their agent with everything necessary.

Brotherhood of Steel

Perhaps the most powerful faction in the Fallout in terms of weapons, they are already difficult to call them simply by lovers, as this is a kind of army, able to merge anyone who will rise on their way. Soldiers are equipped with the latest technology ready for everything to fulfill the order. At the Institute, the fraternity sees
A direct threat to humanity, as the production of synths never stops, then in the near future they will be able to revolve in society. Perhaps they already have an army to change the balance of forces, no one knows because no one knows where the institute is.

The main acting force of the fraternity of steel can be considered a huge airship, as well as unprecedented sizes of Robot Liberty Prime. The soldiers of the fraction are equipped with better power armor and gatling with lasers, which puts them out of competition with various kinds of gangs in the Commonwealth.

Having entered into the Brotherhood. You will have several interesting advantages.

First, you will get excellent power armor. Secondly, you will have a vehicle in the form of a coalcast, on board which the minigan is installed, just in case.

Institute

One of the most ambiguous factions in the Fallout game is the Institute. They seem to want to change the world and revive life, but what price, the extermination of everything that exists now to build everything from a clean sheet. They kidnap people for experiments on them to create a better future. In the Commonwealth, not everyone believe in the existence of the Institute and its plans, it is largely due to an uncertain arrangement, but also because of the synth of the 3rd generation, the similarity with the person is striking.

Performing the Mission of the Institute, the player will not have a challenging choice between iron arguments or simple humanity.
Upon joining the Institute, the player receives relay grenades, when throwing to you to help, synthesis are teleported.

Interaction with all these organizations make up a strong foundation of the game in Fallout, but these are only the main branches of the development of events. In Fallout 4, a plurality of secondary missions that completing the main plot helps to delete the meaning of what is happening deeper. And it is impossible to say that you will meet the next task, a new acquaintance, a unique weapon or the next opportunity to prove what you are standing.

As a result, anyone would have chosen to Fallout 4, you will be interested to watch how the balance between organizations is changing, since you will become the power that swings the scales in someone.

In the game Fallout 4, you can join several factions that are groupings with different worldview and goals. They give the player quests and the bonuses specific for each group. Total Fractions Four:

Minitmen - oriented settlement group, ready to protect civilians of the Commonwealth;

Brotherhood of Steel - Militarists with a bias on the technology they want to use them for the benefit of humanity. Flew to the Commonwealth on the airship "Priedmen" to destroy the institute;

Subway - Grouping that considers that Sinte is no worse than people. They want to destroy the institute and free the synths that have consciousness;

Institute - A group of scientists who created the synth and located in the dungeon under the community. You can get to them only with teleport. The purpose of the organization is to revive life on earth.

Four main grouping games have different tasks and interests. Minitmen are interested in establishing peaceful life in the Commonwealth through the development of settlements. The railway wants to provide a synth of the institute independent life. Brotherhood began to create a safe human society on the basis of technologies. The mysterious goals of the Institute include the development and use of synthetic forms of life. None of them can definitely call good or bad. What fraction is better? What better to play for?

Entry into the ranks of fractions

At the beginning of the game, your character begins to move along the main plot associated with all fractions. At the same time, you can enter several fractions at once: in the rows of minitmen, the fraternity of steel and railway. After a meeting with the institute, you can also join them, initially not a port at the same time with the rest of the groupings. The player has the ability to experiment and perform all the available quests.

In the course of the development of the plot, the case goes to the inevitable collision between the groups. Ultimately, you will have to take the side of one of them. The final of the game will be determined by the decisions taken. The game can be completed, being a member of only one of the four fractions, all the others besides minitmen should be destroyed.

What faction to play

The answer to this question depends on who you like more with the "ideological" point of view and from your style of passing the game. If it is interesting to develop settlements and manage their inhabitants are minimens. They will enable control over a significant part of the Commonwealth, causing from all sides of reinforcements and artillery strikes. You will be able to become the head of all settlements, organize their defense, to establish trading tracks, etc.

If you like to be a man-war man - this is the brotherhood of steel. If you want to become a ruck of a raincoat and a dagger with the idea of \u200b\u200b"freedom above all," you need to join the ranks of the railway. Their plot line is full of secret missions and a pronounced rejection of the Institute. Moral uncertainty and intrigues are inherent in the institute itself. The main ethical game dilemmas offers it.

How to enter the fraction

Minitmen

In the course of the main plot in, after the battle with the claws of death, continue to fulfill the quests of Preston Garvey. You need to complete, after which Preston will ask to join minitmen.

In the settlements of Minitmen, you can build artillery, which is guided and shoots from afar of the labels that you put smoke raids. It helps a lot when battle with strong opponents like the Queen of Bolotniks. At the extrarmal level of the complexity of the game, the battle with it is doomed to failure, if you do not find shelter. Artillery decides here.

You will also give a signal gun that causes minimens reinforcements.

Brotherhood of Steel

Go to the Cambridge police station, where you meet the Paladin Dance with the remnants of his team, who are fighting off the hordes of the wild ground. Help dance to clean the architect-system from the synth and pick up the shortwave transmitter. After that, he will suggest you to stand in the ranks of the brotherhood of steel: the character will open their quests, and will give a unique laser rifle "Righteous Lord".

After joining the Brotherhood, you will be given the signal checkers causing the screws. Unfortunately, he does not give support from the air, and it simply performs as a vehicle. But moving on it from one place to another, you can make plenty of referring from the miniga installed on board.

Subway

Perform, which can be started at the Park Street Metro Station, talking to a guide-tourse.

I like the games of the studio Bethesda. Their Tes and Fallout franchises became the classic genre of RPG, and, despite certain differences in the setting and the plot component, they will certainly relate to the noticeable handwriting "Arbors". One of these "branded" features of the games from this developer is a developed system of fractions, which makes a tangible variety of playing process and the possibilities of playing a character "with character". Fractions are always a lot, there has always been an opportunity to try everything, or not to try anything - a canonical example is a Dovakin -Asole leader of all Skyrima factions. However, in F4, this system has received a pretty peculiar improvement - now a player must Someone choose at a certain stage of the path, and this choice is very difficult - all fractions compete with each other, and it is very hard, and they do not look unequivocally attractive. In the first game, in which I wanted to stay away from the factions, their choice was obligatory. Below I will try to analyze each of the parties. Institute It is a local evil to which, nevertheless, can be joined. At first glance, this fraction looks very attractive - the legacy of Sean, a stunning scientific and technological level, the real hope of human civilization. In fact, the Institute is a handful of naive scientists who never happened in the wasteland, and their extremely ambitious leaders, who obviously actively seek power. In the inhabitants of the institute, strange plans and not effective ways to incarnate them. Their contempt for the inhabitant of the Commonwealth is explained, but with his technologies they would have long could completely subjugate their own in order to be filled with the forces with Anclave and BS. People would be willingly went to those who can treat and provide a decent harvest, possessing with a powerful weapon. But instead of thinking how to bring the surface of the planet to the medium suitable for normal life and recovery, scientists are buried deeper, instead of thermulars, which could turn the luminous sea into the filler meadows, they create a synth - robots capable of almost immaculately imitate human Possessing freedom of will and high intelligence, but essentially their little more useful than Mr. Assistant. Moreover, they create them massively, not only for performing some intelligence missions. They use synths on the works that are much simpler mechanisms on the teeth - as burstars, gardeners, cleaners and assistants, and then synths, realizing their slave position, naturally fleece. After all, no taboo, which would stop them from this, are not provided in the program of robots. And the Institute is looking for new synthes and throws out old, leaving fear on the citizens of the Commonwealth. The case with the farmer, on whose land the institute was experiencing its plants - a good example of this. Why was it stealing and replacing synth? Yes, for the percentage of the harvest and couples of hunters highlighted on the protection of the fields, he would drag himself by the Institute of Slippers in the teeth. The concept of "future underground" is also very doubtful - a small institutional population is very soon degenerated, because their attempts to diversify their gene pool minimal, otherwise they would be taken from shelter 111 all residents - healthy, pre-war and certainly educated. As a result, we can say that the institute is a fraction of satisfying their skin interests, clean (only in the main corridors, judging by the reactor and some dark corners of the institute in some places differ from the wasteland), beautiful, and well-secured, but contribution to the benefit of the recovery of civilization It is not worth waiting for them, rather universal hatred and capture - either BS or an enclave. Brotherhood of Steel Knights in shining power armor, hope and power of a wasteland. It is aimed at restoring humanity, which is very noble, but there are several very suspicious devils. The first is the obvious flushing of the brain masters and the ideology of the fraction, excessive even by the standards of the militarized structure. Their elder is a fanatic, what the character's replicas hints, to think about their heads - a sinner, and the apogee is the third question on the medical examination. It makes it think that such a powerful organization is essentially - Otar Sheep, which will go there, where she pointed out the shepherd without a shadow of doubt. And it is very dangerous. Their hatred of synths is relatively justified - those easily violate the three laws of robotics, and their full-scale uprising can become a problem, although the syntis tend to dissolve in human society and do not seek to overthrow the institute, and the strongest of them, hunters are not so dangerous The fraternity is simply looking for a way to take possession of the technologies of the institute under a faithful pretext. As a result - in the BS you are fighting for good, but it is better to think about the politics and real purpose of the party's leadership. Again, you can observe the active assistance of the BS of the Commonwealth - stripping from mutants and raiders, patrolling on the screws. Subway. In essence, a spy organization with an extensive network and a certain support from the strengths of this world. "Frees" Institute - capture and use their technologies, while the BS is just being prepared. Have excellent potential, but sufficiently modest goals in the face of salvation of the Sint and the destruction of the institute. Why save robots created by the owners for a specific work? This is very illogical and strange, but taking into account the fact that over time II Syntov allows them to gain the personality, quite a full and similar to human, like the same valentine or leader of the raiders, the inhabitants of the wastelife could have an association with slaves from other regions of American wasteland. Having finished with the institute (perceiving them as a threat), may well grow into something more. As a result - relatively unambiguous morality (although hunters, for example, they do not regret at all) against the background of the relative poverty compared to the BS and the Institute, but can also leave the shadows. Minitmen. Concentrated kindness, which is long in the conditions of empty, analogue of the complete absence of a fraction. Postfactum no longer exist, in the past there were some scandals, it was unlikely that the survivors would be restored forever - in fact, these are armed farmers, and our first meeting shows the complete unvisability of the detachment that the detachment was not able to beat off the raiders and allowed him to drive himself into such Upper, and did not even guessed to send to start scouts in order to determine whether it makes sense to conduct peaceful people dangerous expensive, there is there at all the places in which you can get along and how can you go well there. The result is the most useless nor involved in anything, but no moral underwater stones. In conclusion, we can say that in this game you do not choose who to become a villain or a hero, you simply choose the degree of your negativeness, which, undoubtedly, is somewhat unusual and can seriously complicate the fateful elections as the plot passing. Successful game regardless of your fraction.

What you will see after completing the storyline depends on the decisions taken at the end of the game. They will be described below, and if you want to do all openings yourself, then it's better not to read.

Each ending Fallout 4 has its own sequence of missions in the last act of the game, which begins. However, the main decision is to be taken during the quest "" at the end of the second act: if the brotherhood has become, the subway or minitmen will help you to build teleport, they will give you an optional goal to collect information about the institute. The choice of support for one of these fractions unlocks the third act of the game.

Despite the fact that later you can pick up this data from and transferring another, it is when building a teleport is to think about whose side you are.

With the fraction selected, it is necessary to maintain friendly relationships so that it helps build teleport. In the case of minitmen and subway, it is enough to follow the main storyline, but the fraternity began to find themselves.

Once in the Quest "Molecular Level" to the Institute, you can collect data for the selected fraction. Next, you can give the collected data to your friends or go to the side of the institute and get the fourth ending game.

The quest line of each fraction leads to the destruction of two fractions of three. Thus, destroying one of the groupings, you will get the last chance to choose between the remaining.

Regardless of the choice of side, the final roller will be almost the same, and only when choosing the institute, it is different. The main difference will be the political appearance of the Commonwealth after the choice made by you: two factions will be destroyed and their quests will be unavailable. Recall that the game can be continued to play and after completing the main storyline.

Minitmen

The institute and fraternity began to be destroyed, the subway survived. Sean-Sint can stay with you.

Minitmen help to build teleport and get to the institute. Give data from the Institute of Sturgez. Minitmen quests will be available if they help them to establish eight key settlements.

By completing this condition, quests will appear to attack the institute and the fraternity of steel. As a result, minitmen will follow the order in the Commonwealth, the feed quests remain available.

Subway

The institute and fraternity began to be destroyed, minitmen survived.

Subway helps to build teleport and meet with the Father. Do not conflict with the institute, until it is a query from the subway, or this ending will be blocked.

To activate the Quest line of the subway, give them data about the Institute. It is necessary to maintain friendly relations with the institute, since the subway will spy behind it. Next you will be sent to help destroy the institute and fraternity of steel, you can also adopt a blue-synth child with the memories of Sean, whom they saw at the Institute.

As in the case of minitmen, the Commonwealth remains free, and non-happy syntines get the opportunity to settle around the district. Minitmen quests remain available.

Brotherhood of Steel

The institute and subway are destroyed, minitmen survived.

This is the only ending in which the Brotherhood has become wound. The faction helps to build a teleport and meet with the Father, after which they are given the data collected from the computer.

The views of the brotherhood of steel with elements of genocide and totalitarianism are forced to think carefully about choosing, but here two options are available at once:

  1. destroy the subway and help activate the giant robot Liberty Prime, building components for it;
  2. complete the quests of the institute, including the destruction of the subway, and to betray it by turning over the side of the brotherhood of steel.

In any case, after the destruction of the institute, you will learn something interesting about Paladine Dance (connected with it). After the brotherhood, the progress of the Commonwealth takes itself against the threats that some of its inhabitants are considered. Minitmen quests remain available.

Can't choose one of the factions in the game? Check out the advantages and minuses of each and find out what she actually achieves. After reading, choose someone's side will not be difficult.

Fractions in Fallout 4 - What better to choose?

The game is quite bright and expressively presented different communities. Fractions Fallout 4 have a pronounced idea and a different vision of the future world. The game is tied to the fact that sooner or later you will have to accept someone's side and join one of the groups. What do you think in Fallout 4 to what faction to join, for some time You can stay away from the groupings, which will not interfere with various tasks for them.

Solve in Fallout 4 what fraction to choose, the task is not from the lungs, because there are no specifically pronounced villains in the game and goodwires. Sometimes to achieve the ultimate goal you have to go for victims, sometimes even human. Build a new, best, the world on the barrage remains of the old one seeks each organization, but everyone has different ways. After reading the description of the facies in Fallout 4, you can decide what way go.

Minitmen

If you go through the plot, and not break into an independent search, the first miniments will be published. This is such an organization that supports equality and fraternity by all means. Before the appearance of the hero, it is a bunch of altruists, which remained from the once of the formidable strength, fantastic with the enemy.
If you enter into their ranks, the organization is reborn again, gains new recruits with your help, and will help everyone in need. The property of this faction in Fallout 4 is that it will teach you how to build and make settlements. You can become their leader and master other settlements.

The plus there will be their main base - castle. If you finish it, it will become impregnable for any enemy. With the help of a smoke checker, you can call assistance in the form of an art strike on the enemy, and a signal gun to call for the help of a minimum movement from the nearest, mastered by them, settlements.

Subway

The secret fraction in Fallout 4, designed to free the synth. They believe that the syntis have long ceased to be machines and have a consciousness formed. The organization is striving to free robots from the authority of the institute. Such a fraction will be suitable if you are used to acting secretly. The tasks received from the subway will be covered by a mystery and darkness. They can be purchased with unique trunks with a silencer for secret operations. On the territory of the wasteland, you will come across the caches of this organization and if you join it, you can use them. Also learn how to improve armor.

Brotherhood of Steel

The militarized organization is clearly placing the goals and is ready to achieve these goals by any ways. They are beautifully armed and manner of behavior more engraving on a regular army. They have a charter and title. They collected a huge firepower, airship, a huge robot, the best armor and laser weapon All this gives them a huge advantage over any fractions. The only threat to which they see is the institute, since it produces robots and their number is not known to anyone. And if there is a threat, it means to destroy it. The presence of such a faction in Fallout 4 and their advantages will undoubtedly help in the guidance of order on the wasteless, but the straight-line totalitarian regime has never brought people to a bright future.

Having entered into the brotherhood, you will get the most powerful armor and weapons and can cause a helicopter on which you can fly, shooting out of the miniga.

Institute

The mysterious organization, which seeks to return mankind to Earth. Nobody seen the institute itself in the eyes, but the newest robots like a person, the abduction of people all this suggests that somewhere there is a large organization with high technologies. Perhaps this is the followers of wcrings. Noble goal - to return people to Earth does not fit with the methods of the work of the Institute. They want, before revive life, destroy the existing one. The player when performing the tasks of the institute will constantly have to make a choice of how to do, humanly or as required by employers. The benefits for people from such a faction in Fallout 4 are very dubious.

Upon joining, we will be given grenades, which if you throw teleport to your help to help you.

Of course, in the presence of free time, you can replay for everyone and even twice, but the moral aspects of the game will still pull us to one of the organizations, as close to spirit. In Fallout 4, the choice of faction will decide who will win, and who will be defeated in the final Battle.

To the question in Fallout 4 for which fraction it is better to play, a unambiguous answer cannot be, although many players agree that the correct fraction is minitmen. Playing them, you will take care of settlements and people who live there. A certain ray of hope for future equal peace for people and robots.


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